Game development has always been the task of highly skilled and professional people with a big budget for high end gear and software. Hence when someone or a firm considers approaching someone with their idea for a game, they will generally pick a well-established software or gaming firm.
A large number of games developed today are multi-platform and developed using the multiplatform expert too called ‘Unity’. Unity is a game development tool that allows to develop a game in one platform and then port to various other platforms. The basic Unity platform has free plugins for both Android and iOS making it easy to develop for both of those platforms. Besides which the guys at Unity plan to add support to many more platforms too.
Thus it is now possible for a lot many more people to develop games on multiple platforms without having a fancy and expensive setup.
The simplicity of Unity
Unity 3D is a game making engine that is simple to use and at the same time extremely powerful. It is available in two versions, the free one with fewer options and the paid one with more. However, the free one itself is quite a powerful tool.
Do not be fooled by the name, because Unity can be used to develop both 2D and 3D games. There is also a flexibility in the programming language you can use, like C#, Java or Boo.
Developing a simple game in Unity is not very hard either since it provides highly interactive tools to do so. However the knowledge of programming languages is recommended. Here is an overview of how a simple game is developed:
Start with creating a new project and customising the layout as per your choice. You will have several windows like Game, Scene, Hierarchy, Project and Inspector that can be arranged as pleased.
It is a good idea to select the platform first like Mac or Windows or Mobile etc. and also set the first scene that would consist of the company Logo besides other things.
The next step is to create the stage and the simplest way to do so is to is using cubes. There is a big list of tools to choose from to make the stage.
The next step is to create a player and it is possible to do so using several advanced tools like. The player is defined using the Physics tool and other components make it as real as possible.
The player we created also needs several properties like ability to turn and move which requires a little of programming.
There are also now several camera angles to play with and fine tune. It is also necessary to make the camera follow the player.
The next step would be to introduce the other items in the game and define their structure and behaviour. Besides which it is also necessary to develop the interaction of the players with these items. This involves picking and dropping and scoring points, etc.
Finally, to add an element of challenge it is necessary to introduce ‘hazards’ into the game. This too can be done via the tools available in Unity.
Alakmalak can help with game development
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