UI-UX

Design Simple to Use interface when you have Complicated Solution – Complete Guideline

Rushik Shah User Icon By: Rushik Shah

Software and applications are frequently used to address highly complicated
problems for organizations and customers in areas such as sales, marketing,
and finance. However, simply providing a solution that answers your
consumer’s issues is insufficient. User resistance will be significant if the UI is
as complicated as the initial problem. Today, we’ll look at some techniques for
developing a simple UI regardless of the complexity of your solution.

Determine Your User’s Goals So to Create a User-friendly UI
To create a product that consumers find useful, you must design for their aims
and from their point of view. If you lose sight of this, you risk creating a UI that
prioritizes your objectives and urgencies, allowing the complexities from
behind the scenes to shine through.

Before you do anything else, determine what your users want to achieve and
how they anticipate it to take place. Then, summarize your consumer’s goals
in the same way.

This is something you cannot afford to lose sight of. Because if you don't build
a UI that aligns with your user’s goals and preferred path, you’re likely to
expose some of the complexity going on behind the scenes.

Consider the Merchandise of Your Competitors When Creating Your MVP
Begin by doing user research. You can begin to analyze the competition once
you have a strong concept of who your users are and a clearer image of the
solutions they require. Examine their user flows by going through their
applications or websites and sketching out the processes.

Following that, you can create your own user flow. You can discover that you
can improve on your competitor’s flows, giving a new experience or even
upgrading it.

Build Complexity Gradually And Validate With Person Testing
Understanding your client’s goals and demands is beneficial when you are just
starting out. However, don’t expect to know all that’s going through your
consumer’s heads. After acquiring a new app or software solution that’s on
the market.

You don’t know what extra layers of complexity will bring usability as they
interpret it unless you put yourself in your consumer’s shoes and experience
it exactly as they do.

Therefore, it is important to develop working hypotheses about what will
happen when you add complexity to the UI or remove something you believe
is overly difficult. After you have a data-backed idea, you can start seeking
feedback from your consumers and improving your product.

First, evaluate the products of your competitors to create your MVP
When developing an app, a minimal viable product is an absolute necessity.
Not only will you save time and money by building simply the most basic
version of the product, to begin with, but a live and functional beta will
provide you with genuine customer input as you iterate.

Rather than starting from scratch, you should spend time evaluating your
rival’s software.

Obviously, not encouraging stealing someone else’s design but to acquire
some hands-on experience with them. For starters, this will enable you to
discover commonalities across the UIs – design trends with which your
prospects are already familiar and confident. Second, you can utilize these
demos to reduce the size of your MPV to the very bare minimum.

Yes, you will utilize the rival’s software to fill out the design specifications that
will keep the UI basic. However, your MVP must still be a useful platform that
consumers want to use, which means it must be designed to be engaging.

Conclusion
To create an app that your consumers will use, you must first provide them
with something that will work with them rather than something which
demands them to call customer care every week. Or it makes them wonder
why they are utilizing something that is causing them more stress and
frustration than before.
So, be wary of allowing too much backend complexity to corrupt the frontend.
Users will resist and depart in mass if the UI is too difficult to use or too
complicated to grasp.

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